Not all hybrid racing is individual. Tribal Clash and Turf Games are built around teams, with changing workouts and a festival atmosphere. The details below come from the organisers’ sites and reports, as listed on our races page.
Tribal Clash
- Teams: six people, three men and three women.
- Format: six or seven events over two days, kept secret until race weekend. Events include carries, pulls, runs and swims.
- Venue: a purpose-built beach arena.
- Finals: the top teams go through a tug-of-war semi-final to the final.
- Where: beach venues including the UK, Portugal and Australia.
Turf Games
- Teams: mixed teams of six.
- Format: a festival day of team workouts combining strength, conditioning, power and speed. No muscle-ups or heavy Olympic lifting.
- Other formats: Fittest in the City for teams of four, and Turf ENGINE, a pure endurance race.
- Divisions: Everyday, Intermediate and Elite.
- Where: UK festivals in London and Farnborough.
The key differences
- Secret events: Tribal Clash keeps events hidden; you prepare for anything.
- Venue: beach for Tribal Clash, festival sites for Turf Games.
- Swimming: can feature in Tribal Clash.
- Levels: Turf Games offers divisions by level.
Building a team
- Mix of strengths: strong, fast and enduring members.
- Reliable people: six people need to commit to training and race day.
- Good communication: team events reward clear roles.
Training
- General fitness across strength, speed and endurance.
- Team workouts, to learn how to share work.
- For Tribal Clash, soft sand running and swimming if you can.
Who they suit
Groups of friends or gym members who want a fun, social event. They are a good way into hybrid racing for people who prefer competing as part of a team.